
In late 2021 I began my journey with game design starting with the Unity engine then the Godot engine. I am proficient in both Maya and Blender with a good understanding of topology, animation, and texturing. As someone who loves art in all forms, 3D Modeling opened my eyes to a new form of art that can help contribute greatly within the industry. To gain further knowledge into game design, I began learning GDScript and C++, utilizing 50+ hours of LinkedIn, Coursera, and many independent research materials.
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As an avid gamer, my favorites are a bit too long, but they include games like Oxygen Not Included, Ragnarok Online, the Monster Hunter series, Bioshock, I Was a Teenage Exocolonist, Hades, and more. I have a deep love for the indie game scene and support them whenever I can.
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On a more personal note, I've roamed all over the U.S.—born in Connecticut, lived in West Virginia, Massachusetts, Alabama, Missouri, Oregon, Nevada, and New York. Now back in Missouri, I'm eager for my next adventure.